BlinkFruity: A Real-Time EEG Based Neurofeedback Game for Brain-Computer Interface
Abstract
The Brain-Computer Interface (BCI) is a communication channel between the brain and
the computer. It works by detecting the neural signal of brain activity. Brain signals can be
detected with various BCI methods that include observing the changes in magnetic fields
due to electric currents, changes associate with blood flow and neural electrical activity.
Based on the selection of the required area of brain signal and the BCI method, the signal
acquisition process might require from non-invasive method to an invasive (surgical)
method. Despite invasive methods require a surgical procedure to implement brain signal
recording implants, brain signals recorded via invasive methods offers unparalleled spatial
resolution with a very low signal to noise ratio (SNR). On the contrary, non-invasive
methods are easy to implement and provides good temporal resolution with high SNR.
Among many non-invasive brain signal recording methods, Electroencephalography
(EEG) is one of the most popular methods. EEG controlled applications widely range from
strictly medical to non-medical applications. Non-medical applications can not only be
used for entertainment purposes but also can help a subject to experience BCI application,
achieve better control with rehabilitation systems and can be a strong motivation to practise
the BCI system. Brain signals recorded via EEG are weak and contain several artefacts like
muscle movements, cardiac, eye blink, power source, and amplitude artefacts. Although
eye blink is considered as one of the strongest artefacts, but it can be used to drive BCI
enabled applications. With this in mind, this study uses eye blink as a control signal to play
the BlinkFruity game, where users collect fruits into a basket using eye blink only. To attain
this objective, at first, the brain activity was recorded using OpenBCI device and 500ms
window data was taken to process in real-time. Then the notch filter was applied to remove
powerline noise. The eye blink was detected by using the signal thresholding method
reading from EEG data. Blink detection average accuracy of 84.8% was obtained using
blink control applying on subjects. The primary objective of this study is to design a simple
BCI enabled system for users who are experiencing BCI for the first time and find it
interesting. Then evaluate the proposed system and user’s experience. Even though in this
experiment, blink has been used for experiment purpose, there are several areas where blink
can be used as home automation, rehabilitation and augmented mobile application
experience. Moreover, findings from this study can be resourceful and enhance our
understanding and capacity for developing BCI application.
Collections
- M.Sc Thesis/Project [145]